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FAQ

Pito is a Kurdish multi-game app with 9 different games: a Sorani Kurdish word game, Tawla (with AI and online multiplayer), Okey (tile game with online multiplayer), Guess the Impostor (party), Ticking Bomb (party), No Talking (charades party game), Stacking, Xro (puzzle), and Helo (skill). Built to preserve and celebrate Kurdish language and culture.
Yes. Free to download, free to play. No subscriptions, no paywalls. Coins and stars are earned through gameplay only.
Most games work fully offline. Tawla and Okey online multiplayer require an internet connection and a Pito account. The global leaderboard and chat also use internet. All other games (Word, Impostor, Bomber, No Talking, Stacking, Xro, Helo) work entirely offline.
No. Everything works immediately. An account is only needed if you want to join the global leaderboard.
Spend coins to reveal a letter in the word game. Prices increase during the day and reset daily. You can use up to half the word length in hints per game.
Win games, build streaks, claim daily rewards, share results, or watch optional ads. Longer streaks give bonus coins.
Yes. All data stays on your device. We do not collect or share personal information. See our Privacy Policy.
Sorani Kurdish (RTL) and English (LTR). The word game uses authentic Sorani Kurdish words across 28 categories.
Tawla is the classic board game. Play against AI at three difficulty levels (Easy, Medium, Hard) or challenge real players online with ELO-rated matchmaking. Features include doubling cube, match play, game invites, and emoji reactions.
When you search for an online Tawla game, you are matched with a player of similar ELO rating. Winning raises your rating and losing lowers it. You can also invite friends directly via a shareable link. An account is required to play online.
If you briefly lose connection, the app will attempt to reconnect you to the game. If you abandon a game entirely, it counts as a loss and your ELO rating will decrease accordingly.
The doubling cube lets you raise the stakes during a Tawla game. If you think you are winning, you can offer to double. Your opponent can accept (and the game value doubles) or decline (and forfeit the game at the current value). It adds a strategic layer to the game.

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